Why it exists
Territory, faction identity and the rules that turn rivalries into persistent campaigns. Public faction relations board and proposal workflow.
How players encounter it
Open the main menu or use one of the documented root commands. Confirm risky actions in the GUI and read any warmup or full-loot warning before committing.
Player commands
Every route below is available to normal players. Staff and administrative commands are intentionally excluded.
/diplomacyOpen the faction diplomacy board.
Aliases/embassy · /fdiplomacy · /relationsboard/diplomacy boardOpen the graphical diplomacy board.
Aliases/diplomacy gui/diplomacy list [page]List public faction diplomacy states.
/diplomacy show <faction>Open one faction's diplomacy card.
Aliases/diplomacy info <faction>/diplomacy relations <faction>Show one faction's current public relations.
/diplomacy inbox [page]List relation proposals received by your faction.
/diplomacy sent [page]List relation proposals your faction sent.
/diplomacy propose <faction> <ally|treaty|enemy|neutral> <message>Propose a relation change as the faction leader.
/diplomacy accept <id>Accept a valid incoming relation proposal.
/diplomacy reject <id> [reason]Reject an incoming relation proposal with an optional reason.