Field guideFactionsFactions
Core system

Factions

The complete territory system explained from first faction to power, roles, diplomacy, banking, access zones and warfare.

Server verifiedSeason I rules
Factions

A faction is your team, shared power pool, land owner, bank, diplomatic identity and long-term progression unit.

Maximum members
6
Maximum allies
1
Create
$500
Join
$150
01

Why make a faction

Only factions can own protected land. Members contribute power, money, defence, Warfront work and a public identity.

02

What protection means

Normal outsiders cannot simply edit your healthy claimed land. Protection is not permanent invulnerability: TNT raids, low power and valid overclaims remain part of the game.

03

The useful mental model

Members create power; power supports land; land protects the base; deaths reduce power; preparation and diplomacy keep that land defensible.

FactionsOverview

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