Knowledge survives
when gear does not.
Search the rules, systems and strategies behind every part of Classic Factions.
Factions
Create a group, turn player power into protected chunks and defend that territory against economic pressure, deaths and raids.
/f6 tabsRegional Warfronts
Six live weekly faction campaigns turn the wilderness into something worth fighting over, while three more regions remain visible as in-progress future content.
/web warfront7 tabsFaction Wars
Turn an enemy relation into a persistent, scored conflict with real kills, daily upkeep and negotiated surrender.
/war4 tabsThe Arena
The Grand Colosseum is a 16-encounter party gauntlet with authored enemies, real resource pressure, spectators and persistent records.
/arena5 tabsCustom Mob Bestiary
Recognise custom enemies by silhouette and weapon, understand their threat, then choose positioning and target priority.
/arena14 tabsDuels
Practise in no-stake sparring or create escrow-backed 1v1 and 2v2 contracts where the agreed items form the winner's pot.
/duel5 tabsRunes
Thirty-seven permanent faction relics and weapon/tool augments earned through play, then stored, dropped, traded or auctioned as real items.
/rune list6 tabsEconomy & Shops
Earn money from configured resources and player demand, then spend it through factions, trade, auctions, repairs and other real sinks.
/balance5 tabsAuction House
List valuable items in escrow for 48 hours, browse safely and recover anything that expires unsold.
/ah4 tabs