Field guideWorldTravel & Waypoints
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Travel & Waypoints

RTP, personal homes, faction home, spawn, back, waypoints, warps and portals explained with their safety limits.

Server verifiedSeason I rules
Travel & Waypoints

Use random travel to begin, homes for places you own, waypoints for places you must walk to and warps or portals for server destinations.

01

Wilderness travel

/wild is the normal route from spawn to a random legal wilderness location.

02

Homes

Personal homes remember your own locations. Faction home is a separate shared destination set inside claimed faction land.

03

Waypoints

Waypoints preserve coordinates and compass guidance without teleporting you. They are ideal for roads, fortresses, shops and meeting points.

04

Warps and portals

Staff-managed destinations and physical spawn portals lead to known server facilities after their configured warmup.

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