Faction Wars
A war is a server-recorded rivalry between two enemy factions. It supplies an official score, history and a formal way to end the conflict.
- Start
- Declare enemy
- Upkeep payer
- Declaring faction
- Upkeep
- $1,000 / 24h
- Score
- Valid player kills
Relation versus official war
Enemy is the hostile Factions relation. Classic War records the official conflict, score, kills, offers and outcome created from that hostility.
Why wars exist
They turn a sequence of wilderness fights into a rivalry everyone can inspect and give both factions a safe, auditable surrender workflow.
War upkeep
The faction that declared the war pays $1,000 from its faction bank every 24 hours. If it cannot maintain the conflict, the war does not remain free forever.