One persistent Grand Colosseum hosts a complete 16-encounter run for one to six fighters. It is a designed PvE dungeon, not a generic mob grinder.
- Encounters
- 16
- Party
- 1–6 fighters
- Maximum run
- 30 minutes
- Inventory loss
- No
What you do
Enter alone, use Group Finder or queue a premade party. Each encounter names its objective and priority threat; the final two waves are the Colosseum Tyrant and Triune Calamity.
What difficulty means
Party scaling matters, but mechanics decide the run: pounces, antidotes, crater markers, cannon lanes, chain prisons, planted shields, decrees, interrupts, guillotine lines and chapel seals.
Explore before entering
The dedicated /arena portal page shows real screenshots, all sixteen encounters and the response each signature enemy expects.