Economy & Shops
Money moves between players and leaves circulation through intentional costs. Simply being online or controlling land does not print passive income.
- Balance
- /balance
- Audit
- /transactions
- Passive payouts
- None
Where money comes from
Configured server selling and payments from other players create your spendable balance. Auctions, orders, shops, contracts and trade redistribute money between players.
Where money goes
Faction creation and claims, diplomacy, war upkeep, auction tax, repairs and other services remove money or create meaningful costs.
Check before acting
Use /worth before /sell, inspect transaction history after a large payment and never accept a chat promise instead of the secure trade GUI.