Field guideEconomyEconomy & Shops
Player-driven wealth

Economy & Shops

Understand balances, selling, prices, shops, banknotes, player commerce and why the server avoids passive payouts.

Server verifiedSeason I rules
Economy & Shops

Money moves between players and leaves circulation through intentional costs. Simply being online or controlling land does not print passive income.

Balance
/balance
Audit
/transactions
Passive payouts
None
01

Where money comes from

Configured server selling and payments from other players create your spendable balance. Auctions, orders, shops, contracts and trade redistribute money between players.

02

Where money goes

Faction creation and claims, diplomacy, war upkeep, auction tax, repairs and other services remove money or create meaningful costs.

03

Check before acting

Use /worth before /sell, inspect transaction history after a large payment and never accept a chat promise instead of the secure trade GUI.

Economy & ShopsMoney basics

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